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Developer: JW, Kitty, Jukio and Dom
Publisher: Devolver Digital
Rrp: £6.99 (Humblebundle and Steam), £7.89 (Gog.com)
Released: 3rd April 2018
Available on: Humblebundle, Steam and Gog.com

Minit is what a Legend of Zelda game would look and play like if it were boiled right down to its base elements. Find the quest, complete the quest, use the item you get to complete a different quest, rinse and repeat.

In Minit you only have one minute  to do anything before you die. Thankfully after each death you get to try again and if you happened to have found any equipment on that last try you’ll have it either upon your person or positioned near your start point. This makes this a game of lots of short runs rather than one long one, you have to manage your time. focus on a singular goal or quest at a time and hopefully you’ll complete it before the time runs out and you die again. However several quests actually require you to die a few times before you can complete them.

Aesthetically Minit is very simple working with a palate of just black and white, but considering that the developers only used two colours they managed to achieve quite a lot.

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This is by no means a long or even exceedingly complicated game but what there is of it is absolutely filled with charm. You can even complete the game without finding half the things that are hidden around, in my first playthrough I only found 44% of the worlds treasures. I did better on subsequent runs but I never broke 80%.

This is definitely a game to give a look into, if only because the idea is one that isn’t often used in video games (not saying its never used I can name a few that use a similar mechanic). It’s a lot of fun and I like the way that a lot of the quests aren’t really spelled out for you requiring a little intuition on the part of the player.

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