
Developer: Streum On Studio
Steam Deck Compatibility?: Verified
Rrp: £34.99 (Gog.com, Humblebundle, Steam and Epic)
For those who are uninitiated Necromunda: Hired Gun is set within the Warhammer 40,000 universe and specifically in the Hive of Necromunda. Please don’t ask me for more information than that because I am more of a fan of the Warhammer Fantasy franchise than 40,000 and as such have extremely scattered knowledge on it. However, what I can say is that this game is a pretty damned good shooter. It’s clear that they developers were somewhat emulating the recent Doom series but only in a couple of ways, such as having a glory kill system although in this game it’s a specific augment you have to purchase and it’s nowhere near as effective.
The game is separated out into missions and a home location, named Martyrs End, that you return to. While in Martyrs End you can spend money to upgrade yourself, upgrade your mastiff, buy new gear or pick a mission. There are two types of mission, campaign or side. Campaign is the main story and you can repeat those missions whenever you please. Side missions are seperated out into 3 ranks B missions, A missions and S missions (B being the easiest and S the most difficult). These side missions allow you to earn extra money both through the missions successful completion as well as selling off the gear you collect.
Both campaign and side missions will reward you in credits at the end, as well as give you a performance review.

Before each mission (as well as at a vendor in Martyrs End) you can customise your weaponry and I have to say I’ve not seen this level of weapon customisation in a game since Fallout 4. Each change you make will have a significant change on how the weapon handles, how powerful it is, how accurate etc. On top of that you can also add charms and ‘archeotech’ to them. Charms increase the likelihood of a enemy dropping extra money and archeotech… well its a mod that adds a damage type. Archeotech is technology from a previous age in the 40,000 universe that’s knowledge has been lost (just to clarify the term).
I really liked this game, it does suffer from some major difficulty spikes but thankfully those are somewhat mitigated by the ability to lower the difficulty at any time. But I loved the atmosphere and world that Necromunda takes place in, I’d love to spend more time within that universe.
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