
Developer: Studio Thunderhorse
Rrp: £15.49 (Gog.com, Humblebundle and Steam)
Before I start this review I want to make it known that I was one of the backers of this game on Kickstarter.
It used to be that I hated difficult platform games, I just found them frustrating and not worth the heartache, so to speak. However, in the last year or so I’ve grown to appreciate them, perhaps my patience has improved or maybe I’ve grown more skilled (this I doubt) but for whatever reason they’ve entered my wheelhouse and I’m loving it. Flynn: Son of Crimson is one of those difficult games, the combat is tough even with the monsters telegraphing their next strike.

Now, I’m sure someone out there will mention it so I may as well do it here. There is a way to make this game not challenging at all, the accessibility options has the, uh… option to turn off player damage, so yes you can turn make yourself invulnerable. I have no issue with that existing and believe that every game should have a setting like it, if you use it then that’s your choice and doesn’t impact the way I play.
I do have to say that this is something of a short game, I managed to complete the whole thing in just about 13 hours and some of that was with the game minimised while I ate food or just took a bit of a break. Still, I think its worth the Rrp simply for the enjoyment I got out of it.
