
Developer: Terri Vellmann, Doseone
Rrp: £6.99 (Humblebundle and Steam)
I know this is going to sound like a complaint but it’s more an observation (probably of something everyone’s already noticed) but it really feels like most games are roguelites, especially coming from the indiesphere. As I said its not a complaint, I imagine that using roguelite mechanics and procedural generation can really save on work so you can develop the other mechanics and systems the game requires.

So this game is a First Person Shooter roguelite with a bit of a twist. The bullets for your gun (a revolver) are re-useable and have to be collected after each shot. This means ammunition is low but as long as you plan your shots and are a bit careful you shouldn’t ever run out of ammo. Like I said, quite an interesting twist.

I quite liked this game although I did have find it strange that there’s no colourblind options (you’d think there would be in a game that uses this colour palette this one does). While that doesn’t affect me I can imagine that causing issues for others.
